JOSEPH FOBBS JOSEPH FOBBS

Not bad.

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Texture was just added. Perhaps I’m too close to it, but it doesn’t look half bad, right now. I do have to clean up the arms, though.

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JOSEPH FOBBS JOSEPH FOBBS

Now we're getting somewhere.

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Now that the model is almost where I feel comfortable, here is where I start adding the skin texture. I shall return.

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JOSEPH FOBBS JOSEPH FOBBS

Late night tinkering

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I left the hair off this time because a) I’m still trying to get the likeness correct without using the hair as a crutch; b) I’m going to have to remodel the hair anyway; c) it takes longer for an image to render with hair than without. Anyway, I think I’m getting closer. I do need to remove that knot from the middle of her forehead. I shall return.

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JOSEPH FOBBS JOSEPH FOBBS

The latest

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Now that I’m on the mend, it’s time to post again. I think I’m getting closer to what I want to see.

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JOSEPH FOBBS JOSEPH FOBBS

No update

I’ve been under the weather for the last several days and haven’t had the focus to work on anything. Hope to be back at it in the next 48 hours.

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JOSEPH FOBBS JOSEPH FOBBS

Yikes!

BEYONCE6.png

This is in need of serious work. The nose is shaped wrong. I eyes are a little too puffy. The facial skin texture needs to be re-done. The overalls will definitely be a problem with the texture.

I think I’ll take a nap, first.

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JOSEPH FOBBS JOSEPH FOBBS

It's a process.

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It isn’t exactly what I was looking for, but it’s close. I’ll come back to it later.

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JOSEPH FOBBS JOSEPH FOBBS

Somebody stop me!

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The problem with creating these models too quick is the potential of not seeing the character accurately. I’ll need to pause a few hours and come back to this with a fresh pair of eyes to make sure I’m headed in the right direction before continuing.

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